Procedural Node-Based Map Generation Tool for Unity
This modular Unity tool generates node-based maps procedurally using controlled, parameterized randomness. Designed for flexibility, it allows developers to build replayable map structures for roguelike and modular progression systems—while retaining full control over map flow, branching, and node types.
The generator is built around modular, editor-first development. Procedural generation is fully parameterized to offer structured randomness—giving designers control while benefiting from replayability. Its clean, API-friendly structure allows programmers to extend the tool easily, integrating node graphs into gameplay systems without friction.
In Polishing Stage (Pending Unity Asset Store Release)