This Unity editor extension detects and removes unused assets from projects safely and efficiently. Designed
for developers managing large or long-term projects, it prevents content bloat, optimizes repositories, and
accelerates workflows by eliminating unused models, textures, scripts, and more.
Key Features
- Manual scene-based scanning: analyze only developer-selected scenes.
- Recursive folder omission system for protecting sensitive assets.
- Comprehensive unused asset detection using Unity's dependency system.
- Safe, controlled bulk deletion workflow with clear confirmations.
- Optional per-asset review with ping-to-Project feature for validation.
- Immediate asset database refresh after deletions.
- Intuitive, responsive editor window UI with organized asset reporting.
Who This Tool Is For
- Developers working in large or asset-heavy Unity projects.
- Teams using version control seeking cleaner repositories.
- Indie developers optimizing project size and build cleanliness.
- Asset Store publishers preparing professional packages.
- QA teams maintaining build hygiene across multiple projects.
Why This Tool Stands Out
- Manual scene selection for precision control.
- Recursive omit folder protection (often missing in competing tools).
- Minimal, production-focused UI for safe operation.
- Self-protects against accidental deletion of its own scripts.
- No impact on runtime behavior or build pipeline.
Current Status
In Active Development
Repository
View My GitHub Profile →