Open to internships, freelance & collaboration

Building games & the tools that ship them.

I'm Pol Gomez, a gameplay & tools programmer specializing in Unity. I build editor tools that 1,700+ developers use in production — and ship complete games with them.

Fluent in English & Spanish / Catalan / Italian

0
Tools shipped
0+
Downloads
0+
Years coding
// what I build

Developer tools, shipped to production

Unity editor extensions that solve real workflow problems — designed, built, and published to the Asset Store, where thousands of developers rely on them.

Inventory & Crafting System

Inventory & Crafting System

A modular Unity inventory + crafting framework with a customizable item database, stackable items, and an editor-driven recipe system.

Published Details
Roguelike Map Generator

Roguelike Map Generator

A procedural, node-based map generation tool for 2D roguelikes — seeded generation, branching graphs, and real-time editor previews.

Store review Details
// what I ship

Game projects

From a full team production to solo experiments — gameplay systems, tools, and production leadership across every project.

Mobie's Escape Puzzle Platformer

Mobie's Escape

A 2D puzzle platformer built with a university team, based on revealing colors to erase matching obstacles. I built level logic, the checkpoint system, and cutscene triggers.

Details
Aprentice Arcana In development

Aprentice Arcana

A solo prototype fusing classic falling-block mechanics with roguelike progression — all code, design, and art by me. Production has resumed toward a polished release.

Details
Portrait of Pol Gomez
5+ yrs
writing code
// about me

A programmer who ships tools and games

I'm a programmer with over 5 years of coding experience, focused on game development and tool programming in Unity. I'm currently completing my Game Programming & Design degree, specializing in gameplay systems and production tools that optimize real-world workflows.

My work ranges from full game productions to editor tools designed for other developers. When I'm not on a game project, I'm building and publishing new tools — the ones I wish I'd had.

I'm open to internships, freelance work, and collaboration.

Toolbox

  • Unity
  • C#
  • Editor Scripting
  • Gameplay Systems
  • ScriptableObjects
  • Procedural Generation
  • Git & GitHub
  • Agile / Production
// get in touch

Let's build something

Have a project, a role, or a tool idea? I'd love to hear about it.