Game Developer & Tool Programmer
I specialize in programming gameplay systems and creating development tools using Unity. Explore my projects and see how I turn code into functional, optimized solutions.
I’m Pol Gomez, a programmer with over 5 years of coding experience, focused on game development and tool programming in Unity. Currently completing my Game Programming & Design degree, I specialize in gameplay systems and production tools that optimize real-world workflows.
My work ranges from full game projects to editor tools designed for other developers. I’m fluent in English and Spanish, with additional skills in Catalan and Italian.
I'm open to internships, freelance work, and collaboration opportunities.
In my free time, I will always be developing new tools for my self and to publish, in addition to any other personal project/games that I might be working on.
Developed a complete game in a 5-person team. Focused on gameplay programming, UI systems, and bug fixing using Unity and C#. This project represents my most complete and polished work to date.
Solo prototype project. Included basic combat and exploration systems using Unity and C#.
Personal project: a procedural roguelike game using custom map generation and modular gameplay architecture.
A modular inventory system for Unity, featuring editor integration and customizable item databases.
A procedural node-based map generation system for 2D roguelike games. Includes adjustable algorithms and editor preview.
A Unity editor extension that automatically detects and removes unused assets, helping streamline and optimize project builds.
📧 Email: polgomez624@gmail.com
💻 GitHub: github.com/DagGP
🔗 LinkedIn: LinkedIn Profile
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