Pol Gomez

Game Developer & Tool Programmer

Building Games & Tools in Unity

I specialize in programming gameplay systems and creating development tools using Unity. Explore my projects and see how I turn code into functional, optimized solutions.

About me View Projects Developer Tools Contact Me

About Me

I’m Pol Gomez, a programmer with over 5 years of coding experience, focused on game development and tool programming in Unity. Currently completing my Game Programming & Design degree, I specialize in gameplay systems and production tools that optimize real-world workflows.

My work ranges from full game projects to editor tools designed for other developers. I’m fluent in English and Spanish, with additional skills in Catalan and Italian.

I'm open to internships, freelance work, and collaboration opportunities.

In my free time, I will always be developing new tools for my self and to publish, in addition to any other personal project/games that I might be working on.

Pol Gomez Portrait

Game Projects

Minor Game 1 Screenshot

Minor Game Project 1

Solo prototype project. Included basic combat and exploration systems using Unity and C#.

Roguelike Screenshot

Roguelike (In Development)

Personal project: a procedural roguelike game using custom map generation and modular gameplay architecture.

Developer Tools

Inventory Management System

A modular inventory system for Unity, featuring editor integration and customizable item databases.

Roguelike Map Generation Tool

A procedural node-based map generation system for 2D roguelike games. Includes adjustable algorithms and editor preview.

Project Cleanup Tool

A Unity editor extension that automatically detects and removes unused assets, helping streamline and optimize project builds.

Contact Me

📧 Email: polgomez624@gmail.com
💻 GitHub: github.com/DagGP
🔗 LinkedIn: LinkedIn Profile

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